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Build Like A Pyro!
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Take Me To The Gadgetory!
Tetris on an 16×8 LED Matrix + Theme Music

Posted November 27, 2013 by Chris

"Since I’ve written a Tetris in Python half a year ago, It wasn’t that difficult for me to write this one for the Arduino. Other than the four arrow keys that are also used for the Snake game, another tact switch was added to immediately drop a piece to the bottom."

Cube64 GameCube to N64 Adaptor

Posted October 29, 2013 by Chris

"Enjoy retro N64 games, but can’t stand the controller? That’s the situation I found myself in about 7 years ago, back in 2004. So I built an adaptor, to use Game Cube controllers on the N64."

Ludde’s FPGA NES

Posted August 13, 2013 by Chris

“I was a bit bored during Christmas, so I decided to construct a whole Nintendo Entertainment System (NES) in an FPGA. An FPGA is a programmable integrated circuit, generally programmed using a hardware description language. The FPGA contains thousands of logic blocks, that can be connected together to form complex combinatorial logic, and flipflops are used to implement memory and feedback loops.”

BeagleBone GamingCape

Posted August 7, 2013 by Chris

“The BeagleBone GamingCape transforms your BeagleBone into a full fledged hand-held gaming console capable of playing all the classics such as NES, Gameboy, Sega GameGear, and even Doom. Just drop in 4 AAA batteries and you’ll be playing your favourite games in no time. ”

FPGA Platform Game

Posted July 10, 2013 by Chris

“I originally wrote this for an Altera development board which was actually a TQFP breakout board with the chip soldered onto it. This was fragile and poorly soldered so it fell apart after a while. I have now changed all the ROMs to be generic VHDL instead of LPM macros so it works with the Xilinx tools.”

Hand Tracking Pong

Posted July 4, 2013 by Chris

“This is a skin-detection based game of pong on a VGA monitor in which two players compete with one another to slip the ball past the other’s paddle towards the boundary. Each paddle follows the motion of a player’s hand in the vertical direction through an HTC 231x CCD camera.”

FPGA Pong On A Spartan 3a

Posted April 28, 2013 by Chris

“I put together this Pong demo as an exercise to help get more familiar with Verilog, and gain some experience working with the Xilinx tools and the Spartan 3A FPGA starter kit. It was very slow going at first, but things are slowly beginning to make sense to me now. And hey, I’ve got Pong!!”

Multiuse Tiny1 AVR PCB

Posted April 14, 2013 by Chris

“This small PCB, which I named Multiuse tiny1 was originally designed to convert NES/SNES controllers to USB. Since there is not a lot of space availabe inside an SNES controller, I designed the PCB to be as small as necessary. The PCB has improved since the beginning, thanks to the many other uses I found for this PCB.”

Virtual Archery ATMEGA Style

Posted April 7, 2013 by Chris

“We decided to create a virtual archery game for our ECE 4760 final project. This game consists of an ATmega1284P microcontroller, a TV for display, and multiple pieces of hardware. All of these devices communicate together to simulate a three-round game of archery with a target that is 20 feet away from the user.”

VGA Pong with the ChipKIT Uno32

Posted April 5, 2013 by Chris

“My code uses some features of the Arduino software suite and some of the low-level hardware code derived from the PIC headers. This allows rapid development of the slow user-interface parts of the system (control input and score display) whilst allowing the video generation in real time by using the low-level hardware controls.”