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FPGA NES Using Xilinx Spartan3

Posted March 23, 2014 by Chris

"Behold: a complete Nintendo Entertainment System cloned in an FPGA! Originally written in VHDL by Brent Allen and myself while at Washington State University, I’ve recently revisited this project and begun both: rewriting it in Verilog, and adding many new features."

Zx Spectrum on FPGA with 17-inch LCD screen

Posted March 5, 2014 by Chris

"Last time I went through junk in the basement I found old ZX spectrum.This was the time I got the great idea. Have the ZX spectrum implemented in FPGA…..As for the hardware part I had this SparkFun’s Spartan 3 breakout board. 500k gate FPGA that should be big enough most home made projects."

PIC Joystick USB Interface

Posted February 9, 2014 by Chris

"With the phasing out of game, serial and parallel ports from modern computers and the ever increasing popularity of USB, it makes sense that hobbyists start getting to grips working with USB….This project focuses on the use of a USB PIC and the mikroC compiler to convert an old game port joystick to utilize USB."

Prototyping A Dual Die Emulator

Posted December 25, 2013 by Chris

"Since I had 100 Pink LEDs, I decided to build something LED intensive. So, using a PIC12F629 as the microcontroller, I decided to build a Dual Die Emulator. Each die would consume 7 LEDs, so I would use 14 LEDs total for the project."

Computer Controlled RC Car

Posted December 12, 2013 by Chris

"I thought up the idea that it would be really cool to control a remote control car controlled by the parallel port. I did some research and Mike Beauchamp did just that and to top it off it’s controllable over the internet."

DIY Tengu on a Breadboard

Posted December 9, 2013 by Chris

"When I first saw Crispin Jones Tengu, I was sure, I must have one. If you don’t know tengu and don’t want to follow the link, it’s a small face, made of LEDs, that reacts to music and sound. It did not take long until I decided to clone this funny little device. All it needs is a microcontroller, an LED matrix and a sound sensor."

Human Movement Interface for Fighting Games

Posted December 8, 2013 by Chris

"The original idea was to create a new human interface for a commercial fighting game using two given technologies: Orients and Prospeckz. Orients are a set of sensors which output over the radio their coordinates in a 3 dimensional space plus other physical measurements such as acceleration. The sensors are attached to different parts of a human body, the output data is processed in real time, and models a human body and its movements."

Tetris on an 16×8 LED Matrix + Theme Music

Posted November 27, 2013 by Chris

"Since I’ve written a Tetris in Python half a year ago, It wasn’t that difficult for me to write this one for the Arduino. Other than the four arrow keys that are also used for the Snake game, another tact switch was added to immediately drop a piece to the bottom."

Cube64 GameCube to N64 Adaptor

Posted October 29, 2013 by Chris

"Enjoy retro N64 games, but can’t stand the controller? That’s the situation I found myself in about 7 years ago, back in 2004. So I built an adaptor, to use Game Cube controllers on the N64."

Ludde’s FPGA NES

Posted August 13, 2013 by Chris

“I was a bit bored during Christmas, so I decided to construct a whole Nintendo Entertainment System (NES) in an FPGA. An FPGA is a programmable integrated circuit, generally programmed using a hardware description language. The FPGA contains thousands of logic blocks, that can be connected together to form complex combinatorial logic, and flipflops are used to implement memory and feedback loops.”