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SNES Gesture Input Controller

Posted January 29, 2013 by Chris

“This is the system level integration practical final report for the Group C of 2008/09. The project was the development of a human interface using Prospeckz and Orient devices together to interact with a fighting video game….specifically for Street Figher on SNES.”

Custom Gaming: Star Duel

Posted November 2, 2012 by Chris

“Our project is a space dogfighting video game where two players attempt to destroy each other using a variety of ships and weapons. The battlefield is a 128×100 pixel area on a TV, and a small planet resides in the middle, exerting gravitational forces on the ships and inviting them to certain death. The input devices are Sega Genesis controllers, which were chosen because of their signal simplicity and sleek look.”

Cube64-DX Gamecube to n64 Controller Adaptor

Posted October 28, 2012 by Chris

“The goal was to build an adapter to make possible the use of GC controller on N64 system since the N64 controller analog is rather bad. Another goal was to make a rather complete reverse engineering of both N64 and NGC controller protocol…So Cube64-DX is Cube64 with bug fix and new features!”

Super Angry Birds Controller

Posted October 14, 2012 by Chris

“Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot. All the controls found in the game are available in this device. You can control the pull, the angle, and of course trigger the special power of the bird.”

Hangman via LCD + Microcontroller

Posted October 8, 2012 by Chris

“ For our final project, we used an Atmel AT90S8535 microprocessor to create a hangman game. The letters are displayed on a 16-character LCD, and are input using a 16-button keypad. The 8 LED’s on the Atmel development board are used as our “hanging man” – one lights up for each wrong guess. We also attached a speaker to our game which adds sounds to our game.”

System: Holodeck

Posted October 2, 2012 by Chris

“Project Holodeck is a virtual reality platform built with consumer facing technology, DIY off-the-shelf components, cutting-edge custom software, and creatively integrated peripherals. The goal of Project Holodeck is to bring 360-degree 6-DOF full-body virtual reality out of the research lab and into a fun, accessible consumer gaming platform.”

Tiny 5×7 LED DOT Matrix Pong

Posted September 4, 2012 by Chris

“The classic pong game. Two players. Press the buttons to move paddles up/down. Ball bounces back and forth. If you fail to catch it, your opponent gets one point. Score difference is showed with blue LEDs. Blue LED = lead by one point. If you then win another point, you win the game, and your player number ("1" or "2") is displayed.”

Game of Life – RadikalDesig

Posted July 22, 2012 by Chris

“It’s been too much time without writing here and I have many ideas but little time to get them built and documented. This time I’ll do a typical programming exercise, the ‘Game of Life’ by John Horton Conway.”

2 Dice on a Tiny13!

Posted July 5, 2012 by Chris

“Here is an electronic dice kit based on an Atmel ATtiny13. I love the Tiny13 and one of my first projects was a digital dice. Nothing new, right? But have you seen 2 dice generated on just 5 I/O pins of a microcontroller? I hadn’t. But I knew it could be done and this is proof!”

Micro n64 Controller

Posted June 27, 2012 by Chris

“When I originally wanted to start playing with the N64 controller protocol I used the only PIC I had on hand which was a 16f628a. Despite being my first real microcontroller project and killing many PICs I managed to create a functioning controller.”