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Human Movement Interface for Fighting Games

Posted December 8, 2013 by Chris

"The original idea was to create a new human interface for a commercial fighting game using two given technologies: Orients and Prospeckz. Orients are a set of sensors which output over the radio their coordinates in a 3 dimensional space plus other physical measurements such as acceleration. The sensors are attached to different parts of a human body, the output data is processed in real time, and models a human body and its movements."

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