Project Info
Author: Chris
Difficulty: Medium
Time Invested: 4 Hours
Prerequisites:
Take a look at the above
tutorials before continuing
to read this tutorial.
Author: Chris
Difficulty: Medium
Time Invested: 4 Hours
Prerequisites:
Take a look at the above
tutorials before continuing
to read this tutorial.
The Advanced VGA topics that will be discussed in this tutorial move beyond the traditional method of setting pixels and onto another method where the screen is split into larger sections. These larger sections will output premade bitmaps onto the screen. These bitmaps can contain whatever you set them to be.
Purpose & Overview of this project
For this project/tutorial we want to generate characters on the screen using a character generating rom. We will use a seperate entity for the character rom & vga signals. A third VHDL entity will be created to use both those entities and to display some fun stuff. We'll make a 'bouncing ball' fly around the screen with some static text to prove the program works.